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The sound effects were sourced from the “ Starfleet Academy” and “ Star Trek: Legacy” PC games along with some other unnamed sources. The music came from the “ Starfleet Academy” CD-ROM game and Star Trek VI: The Undiscovered Country. Both films used 3D Studio max for the rendering and After Effects for the compositing. This second CGI fan film was originally created nearly a decade ago by CHRIS CUNNINGHAM, who has uploaded a whole lot of 3D animations to his Youtube Channel spanning multiple sci-fi franchises… Star Trek among them.Ĭhris recently decided to re-do his 2010 fanimation with improved HD effects. You can take a look at his work and the behind-the-scenes vlogs on his DeLimited Productions Youtube channel. Anti-Matter has already created similar replacement shots for Star Trek II in something he called “The Unity Project.” He also did an amazing updated trailer from Star Trek V (using a new title:”Beyond the Barrier”). Right now, he is working on new VFX sequences to splice into Star Trek: The Motion Picture in celebration of the 40th anniversary of that film’s release later this year. In a future blog, I plan to feature more of Anti-Matter‘ CGI work, which utilizes After Effects, AVI Synth, Lightwave 3D, Mocha, Photoshop, and Sony Vegas. Seeing it anywhere in CGI makes me do a happy dance. Now, I have to admit that the other reason this video got the top spot on this blog page is because I’m a fan of those old FASA role-playing game starship designs, and I loved the USS Chandley class. And yet, the viewer knows exactly what happened… This super-short vignette by an animator who calls himself “ANTI-MATTER” tells a very simple story without a single word. In fact, the one-minute film even has the word “ballet” in the title and features a classical music track (royalty free) from GoSoundtrack. This first fanimation is a very literal example of the point I was just making about the “dance” that the ships do. Do they succeed? I think these five fan films do. The ships become the characters in these fan films, and they must do a sort of interpretive dance.

Heck, some aren’t even 3D! The trick lies simply in communicating the plot through sound and movement. In other words, the viewer should be able to figure out the story even without words or narrations…and hopefully the story is compelling and makes some sense.Īs you’ll see from the following selection of “ship star” (as opposed to “starship”…get it?) fan films I’ve included, the filmmaker’s CGI animation skills don’t have to be breathtaking (although some are pretty high up there).

For there to be a story, the viewer needs to imagine the crews on board, hear in their head the familiar orders given (“Raise shields!” “Evasive maneuvers!” “Fire phasers!”), and figure out what has happened at a pivotal moment. It’s not easy! It usually involves at least two different ships (or a ship an an object), since having only one ship usually falls into the “hero shot” video category that I described in the previous paragraph. Instead, I’d like to focus on those “fanimators” who tell a STORY through their productions. But I’m not talking about those folks this time. I call these “fanimations.” Now, of course, there’s countless digital artists out there looking to showcase their work with elaborate (or simple) renderings of fly-bys and “hero shots” of various well-known starships. There’s a whole sub-sub genre of Star Trek fan films where the filmmakers don’t bother with sets or actors but instead simply use their CGI or animation skills to tell a story. But what if you don’t have any actors? What if the stars of your fan film are…star ships? The one thing all of these types of fan films have in common is they feature actors. Sometimes, we only hear the actors’ voices under computer-generated scenes or captured from Trek online or CD-ROM games. When most of think of Star Trek fan films, we picture fan actors-trained and untrained-dressing up and portraying characters on fan-made sets or green-screen composited in front of virtual backgrounds.
